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Infinifactory reset progress
Infinifactory reset progress






infinifactory reset progress

I didn't want to, it was a total accident, but the cycle count comes first. Huge apologies to FredTreg for knocking them off the table. I wasn't even trying to lower the score as I assumed it was perfect. I guess we'll have to consider this a joint effort, it's just a simplified version of FredTreg's clever solution anyway. Really? No-one knew about the 52? Is there some unwritten rule of which I'm not aware stating that experienced players shouldn't claim early-game puzzles? I don't believe for a minute I'm the only person to try this variant. 80-cycle version without using the long welded beam at the end. Nightmare getting the engines to play nicely at the output. Imgur link for those having trouble viewing reddit gifs. Four hours later, after almost giving up twice, she finally yielded. No, the real issue is that everything hits the output at roughly the same time and collisions seem inevitable. It's the engines built closest to the input which struggle the most. It really doesn't matter where you build the large engines (within reason) as they can save cycles with diagonal rotation pairs. Sorry th_pion, I know - I'm a monster.Īs for this solution - it's weird. Astonishing, especially given that it was built with only the basic 'world 2' blocks. One of my favourite records and one that had stood for over seven years. No cheesy bollocks required!Įither way it's still sad to see th_pion's masterpiece finally beaten. Check out the very bottom of this post for a gif of the 80-cycle version. However, I would have taken this record anyway without the cheese strat. Long welded beam at the end used for some fancy final-product-optimisation. I'm sure there are many out there that dislike this type of solution.








Infinifactory reset progress