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5e quickbuild
5e quickbuild










They have no memory of what happened during the time of the disappearances and don’t know why the items were in their possession in the first place. They will find items that once belonged to the victims in the homes or workplaces of three suspects, all of whom have been suffering from mysterious bouts of memory loss and fatigue. During their investigations, they’ll discover details about past accounts of people going missing and meet some skeptics who think that the Spirits’ Feast is nothing more than a tale…and that the some mortal foe is behind the kidnappings.Īs they investigate, they will discover connections between some of the townsfolk and the past victims (A Farmer, a Town Guard, and a Teacher). In our example, the party uses this time to learn more about the Spirits’ Feast and begin searching for the girl. Think of this as “Part Two” to your One-Shot, which often is the longest segment of the adventure. Rising Action: In this stage, the party has to learn as much as they can about the challenge at hand, and arm themselves with the tools and knowledge they need to defeat the “Big Bad Evil Guy” (BBEG).

5e quickbuild

The party now has to learn more about this legend and find out what happened to the daughter. When someone goes missing, they have to be found before sunrise the next morning or else they will be gone forever, doomed to feed the hungry spirits that roam the hills this time every year. This isn’t the first time someone has disappeared in the pumpkin patch…this town has a local legend called the “Spirit’s Feast”.

5e quickbuild

As they are exploring a bit, an NPC will rush up to them and ask for help: the mayor’s daughter has gone missing! She was helping gather pumpkins for the traditional pumpkin carving contest, when she simply disappeared! In our example, the Introduction opens with the party being invited to partake in the local harvest festival as a thank you for ridding the nearby farms of some pesky vermin. Think of this as “Part One” to your One-Shot. Introduction: This is where you introduce the setting for the story, maybe some NPCs, and the main plot hook– in our case, the kidnapping. Using the workshop guide, we broke the plot down into its five sub-segments: Don’t worry about going into too much detail right now, just think about what needs to happen at each stage in order for the story to progress. This step takes the longest, as this is where you are creating the roadmap for your adventure. With that decided, we move on to the bulk of our prep… Step 2: Plot This would serve as our central conflict. In our example, we started with a horror/halloween theme and decided to have a kidnapping of some sort in a pumpkin patch. They say there are no new stories, but no one will tell the story the way you do! Choose something simple and don’t be afraid to pull inspiration from elsewhere. It doesn’t need to be overly complex…you can create a mystery, a search and rescue, or an escort mission. For a One-Shot, you need a central problem or challenge for the party to solve. This is the original “idea spark”, the brainstormed concept that will become the seed for your adventure.

5e quickbuild full#

I tested this process during a Chill Creation stream last week, in which we created a full One Shot adventure with a plot, NPCs, and combat encounter in just about three hours (though you could probably have the basics done in less time…we had a lot of conversations along the way)! I used the D&D Storytelling Workshop program as an initial guide and came up with the following steps for an adventure Quick-Build: Step 1: Genre and Premise For a quick-build, just focus on the basic framework!

5e quickbuild

The memorable moments will come from the flavour you add during gameplay. The session should have a clear beginning, middle, and end, with a handful of interesting places and NPCs for the party to interact with. But don’t be discouraged! When it comes to a One Shot, it’s completely possible to create a full, self-contained adventure in just a few hours…just remember to keep the plot simple. With homebrew, the world, settings, story, and characters are all your own, whereas a pre-written adventure is designed to be all-inclusive.

5e quickbuild

Homebrewed games sometimes have a reputation for being a lot of work…and that’s not entirely false. If you’re a player, this could be really exciting! But what if you’re the “Designated DM” of your group? Are you ready to run a last-minute session? If not, that text can quickly change from exciting to anxiety-inducing in no time at all! You could buy a pre-made module from DMsGuild or check out some Adventurer’s League content, but you’ve been wanting to try your hand at something new, a homebrewed adventure that will be unique to your party. Imagine getting that text on a Thursday night.










5e quickbuild